Edit -> Snap Settingsin Unity for grid resolution
Do the simplest thing to make a step forward. It doesn't mean it has to be done sloppily - just don't be overly ambitious.
If implementing something is taking too long and is not critical to getting your idea across, just drop it.
Managing a team has to be a delicate balance between democracy and dictatorship.
Make sure everyone on your team is on the same page about the design space for VR content.
When exploiting new VR phenomena, give the player some anchor so they are not discomforted/hurt.
Many existing graphics techniques don't work in VR. Adjust your asset creation accordingly.
Keep assets simple for fast/consistent framerates.
Author : Alexander Kondratskiy
Email : akondratskiy﹫siggraph·org
Website : "KholdCode" - kholdstare.github.io